equal
deleted
inserted
replaced
345 |
345 |
346 * `Health`: Remaining travel range. Default: 2048 |
346 * `Health`: Remaining travel range. Default: 2048 |
347 * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30 |
347 * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30 |
348 |
348 |
349 ==== `gtKnife` ==== |
349 ==== `gtKnife` ==== |
350 A cleaver. |
350 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
351 |
351 |
352 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
352 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
|
353 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
353 |
354 |
354 ==== `gtPiano` ==== |
355 ==== `gtPiano` ==== |
355 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
356 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
356 |
357 |
357 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |
358 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |