GearTypes.wiki
changeset 789 6693fdfb6876
parent 788 f65141aad185
child 791 4d6610c3e9a3
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788:f65141aad185 789:6693fdfb6876
   345 
   345 
   346  * `Health`: Remaining travel range. Default: 2048
   346  * `Health`: Remaining travel range. Default: 2048
   347  * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30
   347  * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30
   348 
   348 
   349 ==== `gtKnife` ====
   349 ==== `gtKnife` ====
   350 A cleaver.
   350 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
   351 
   351 
   352  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
   352  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
       
   353  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
   353 
   354 
   354 ==== `gtPiano` ====
   355 ==== `gtPiano` ====
   355 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.
   356 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.
   356 
   357 
   357  * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5
   358  * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5