LuaAPI.wiki
changeset 1251 6afb77fb97bc
parent 1246 0f08b9671715
child 1252 0d49f34fb077
equal deleted inserted replaced
1250:d8f26186f4e5 1251:6afb77fb97bc
   153 || `Seed` || `0` || Seed of the random number generator ||
   153 || `Seed` || `0` || Seed of the random number generator ||
   154 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   154 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   155 || `TemplateFilter` || `0` || _unknown meaning_ ||
   155 || `TemplateFilter` || `0` || _unknown meaning_ ||
   156 || `TemplateNumber` || `0` || _unknown meaning_ ||
   156 || `TemplateNumber` || `0` || _unknown meaning_ ||
   157 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
   157 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
   158 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of `GameFlags` ||
   158 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
   159 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
   159 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
   160 || `Delay` || `100` || Delay between each turn in milliseconds ||
   160 || `Delay` || `100` || Delay between each turn in milliseconds ||
   161 || `TurnTime` || `45000` || Turn time in milliseconds ||
   161 || `TurnTime` || `45000` || Turn time in milliseconds ||
   162 || `GetAwayTime` || `100` || Retreat time in percent ||
   162 || `GetAwayTime` || `100` || Retreat time in percent ||
   163 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
   163 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||