LuaAPI.wiki
changeset 1326 81f8f7659f50
parent 1325 14223a7d3c15
child 1327 b4d511c8648a
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1325:14223a7d3c15 1326:81f8f7659f50
  1041 === `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ===
  1041 === `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ===
  1042 Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
  1042 Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
  1043 
  1043 
  1044 The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
  1044 The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
  1045 
  1045 
  1046 If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase is not stopped immediately, but the turn will begin in the retreat phase instead.
  1046 If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of af a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.
  1047 
  1047 
  1048 Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead.
  1048 Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead.
  1049 
  1049 
  1050 ==== <tt>!EndGame()</tt> ====
  1050 ==== <tt>!EndGame()</tt> ====
  1051 Makes the game end.
  1051 Makes the game end.