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65 === <tt>onGameInit()</tt> === |
65 === <tt>onGameInit()</tt> === |
66 |
66 |
67 <blockquote>This function is called before the game loads its resources. One can modify various game variables here: |
67 <blockquote>This function is called before the game loads its resources. One can modify various game variables here: |
68 </blockquote> |
68 </blockquote> |
69 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
69 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
70 * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the GameFlags (just 2 of them in this example), see above for the available flags |
70 * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags |
71 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
71 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
72 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
72 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
73 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate |
73 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate |
74 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate |
74 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate |
75 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
75 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
605 |
605 |
606 == Other Functions == |
606 == Other Functions == |
607 |
607 |
608 === <tt>!ClearGameFlags()</tt> === |
608 === <tt>!ClearGameFlags()</tt> === |
609 |
609 |
610 <blockquote>Disables *all* GameFlags |
610 <blockquote>Disables *all* !GameFlags |
611 </blockquote> |
611 </blockquote> |
612 |
612 |
613 === <tt>!DisableGameFlags(gameflag, ...)</tt> === |
613 === <tt>!DisableGameFlags(gameflag, ...)</tt> === |
614 |
614 |
615 <blockquote>Disables the listed GameFlags, without changing the status of other GameFlags |
615 <blockquote>Disables the listed !GameFlags, without changing the status of other !GameFlags |
616 </blockquote> |
616 </blockquote> |
617 |
617 |
618 === <tt>!EnableGameFlags(gameflag, ...)</tt> === |
618 === <tt>!EnableGameFlags(gameflag, ...)</tt> === |
619 |
619 |
620 <blockquote>Enables the listed GameFlags, without changing the status of other GameFlags |
620 <blockquote>Enables the listed !GameFlags, without changing the status of other !GameFlags |
621 </blockquote> |
621 </blockquote> |
622 |
622 |
623 === <tt>!GetGameFlag(gameflag)</tt> === |
623 === <tt>!GetGameFlag(gameflag)</tt> === |
624 |
624 |
625 <blockquote>Returns true if the specified gameflag is enabled, otherwise false |
625 <blockquote>Returns true if the specified gameflag is enabled, otherwise false |