LuaAPI.wiki
changeset 1032 8ce955537e1c
parent 1031 637ad254daf9
child 1033 ea42a17739d0
equal deleted inserted replaced
1031:637ad254daf9 1032:8ce955537e1c
   932 
   932 
   933 === Ammo ===
   933 === Ammo ===
   934 ==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ====
   934 ==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ====
   935 This updates the settings for a specified [AmmoTypes Ammo Type] as of count available for players, spawn probability, availability delay in turns, and the number available in crates. This is supposed to be used in the `onAmmoStoreInit()` event handler.
   935 This updates the settings for a specified [AmmoTypes Ammo Type] as of count available for players, spawn probability, availability delay in turns, and the number available in crates. This is supposed to be used in the `onAmmoStoreInit()` event handler.
   936 
   936 
   937 In Lua missions, for **all** ammo types, the ammo count, probability, delay and number in crates is set to 0 initially. Note: This also includes skip!
   937 In Lua missions, for *all* ammo types, the ammo count, probability, delay and number in crates is set to 0 initially. Note: This also includes skip!
   938 
   938 
   939 Example:
   939 Example:
   940 
   940 
   941 <code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
   941 <code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
   942     SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade
   942     SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade