LuaAPI.wiki
changeset 1158 8d62ba66e7b0
parent 1157 700fccda9e4d
child 1159 ed6441e7ff84
equal deleted inserted replaced
1157:700fccda9e4d 1158:8d62ba66e7b0
    87 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) ||
    87 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) ||
    88 || `TeamsCount` || Number of teams, including defeated ones ||
    88 || `TeamsCount` || Number of teams, including defeated ones ||
    89 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
    89 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
    90 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
    90 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
    91 || `GameTime` || Number of total game ticks ||
    91 || `GameTime` || Number of total game ticks ||
    92 || `TotalRounds` || Number of rounds that have passed. Is `-1` if game has not started yet, or hog are still being placed ||
    92 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! ||
    93 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
    93 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
    94 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
    94 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
    95 
    95 
    96 === !GameFlags ===
    96 === !GameFlags ===
    97 The !GameFlags are used to store simple boolean settings of the game.
    97 The !GameFlags are used to store simple boolean settings of the game.