ThemeFiles.wiki
changeset 447 8d84ca46c2f2
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    79 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
    79 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
    80 
    80 
    81 This has a default image.
    81 This has a default image.
    82 
    82 
    83 === `SDClouds.png` ===
    83 === `SDClouds.png` ===
    84 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SDClouds.png` is used.
    84 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
    85 
    85 
    86 === `Flake.png` ===
    86 === `Flake.png` ===
    87 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”) and the animation will cycle through each frame in order. Flakes can be configured in `theme.cfg`.
    87 Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”) and the animation will cycle through each frame in order. Flakes can be configured in `theme.cfg`.
    88 
    88 
    89 *Tip*: If you want to have multiple flakes but not really an animation, you can set the animation lenght in `theme.cfg` to a unrealisticly high value. Sometimes, a flake will still change its change, but it will rarely happen.
    89 *Tip*: If you want to have multiple flakes but not really an animation, you can set the animation lenght in `theme.cfg` to a unrealisticly high value. Sometimes, a flake will still change its change, but it will rarely happen.
    90 
    90 
    91 === `SDFlake.png` ===
    91 === `SDFlake.png` ===
    92 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SDFlake.png` is used. This image contains skulls and bones.
    92 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.
    93 
    93 
    94 == Water ==
    94 == Water ==
    95 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
    95 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
    96 
    96 
    97 === `BlueWater.png` ===
    97 === `BlueWater.png` ===
   104 
   104 
   105 === `Droplet.png` ===
   105 === `Droplet.png` ===
   106 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels.
   106 This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels.
   107 
   107 
   108 === `SDWater.png` ===
   108 === `SDWater.png` ===
   109 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave.
   109 Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used.
   110 
   110 
   111 === `SDSplash.png` ===
   111 === `SDSplash.png` ===
   112 Sudden Death version of `Splash.png`.
   112 Sudden Death version of `Splash.png`. If missing, `Data/Graphics/SuddenDeath/SDSplash.png` is used.
   113 
   113 
   114 === `SDDroplet.png` ===
   114 === `SDDroplet.png` ===
   115 Sudden Death version of `Droplet.png`.
   115 Sudden Death version of `Droplet.png`. If missing, `Data/Graphics/SuddenDeath/SDDroplet.png` is used.