equal
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inserted
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128 || `weSea` || Ocean world edges || |
128 || `weSea` || Ocean world edges || |
129 |
129 |
130 == Land flags == |
130 == Land flags == |
131 The land flags denote several types of terrain. Like all flags, they can be combined at will. |
131 The land flags denote several types of terrain. Like all flags, they can be combined at will. |
132 |
132 |
133 || *Identifier* || *Meaning* || |
133 || *Value* || *Meaning* || |
134 || `lfIce` || Slippery terrain, hogs will slide on it. || |
134 || `lfIce` || Slippery terrain, hogs will slide on it. || |
135 || `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. || |
135 || `lfBouncy` || Bouncy terrain, hogs and some other gears will bounce off when they collide with it. || |
136 || `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. || |
136 || `lfIndestructible` || Almost indestructible terrain, most weapons will not destroy it. || |
137 || `0` || Normal destroyable terrain. Note that this is the case when no other land flag is set. || |
137 || `0` || Normal destroyable terrain. Note that this is the case when no other land flag is set. || |
138 |
138 |