equal
deleted
inserted
replaced
598 |
598 |
599 * `Pos`: Ammo classification: 1=weapon, 4=utility |
599 * `Pos`: Ammo classification: 1=weapon, 4=utility |
600 * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
600 * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) |
601 |
601 |
602 ==== `gtATStartGame` ==== |
602 ==== `gtATStartGame` ==== |
603 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. |
603 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. This gear shouldn't be created in Lua. |
604 |
604 |
605 ==== `gtATFinishGame` ==== |
605 ==== `gtATFinishGame` ==== |
606 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instead of using this gear. |
606 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: This gear shouldn't be created in Lua. If you want to end the game early, we recommend to call the `EndGame` function. |
607 |
607 |
608 * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0. |
608 * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0. |
609 |
609 |
610 ==== `gtGenericFaller` ==== |
610 ==== `gtGenericFaller` ==== |
611 This gear behaves like a virtual ball. It collides with its surroundings and bounces around but doesn't affect the environment or other gears in any way. It appears as a red circle, unless it is made invisible by setting the gear state. It also supports the gear state `gstNoGravity`. It gets automatically destroyed when its `Timer` is up. |
611 This gear behaves like a virtual ball. It collides with its surroundings and bounces around but doesn't affect the environment or other gears in any way. It appears as a red circle, unless it is made invisible by setting the gear state. It also supports the gear state `gstNoGravity`. It gets automatically destroyed when its `Timer` is up. |