GearTypes: Warnings about gtATStartGame and gtATFinishGame draft
authorWuzzy
Fri, 31 May 2019 19:12:26 +0100
changeset 1912 94899e4fabe6
parent 1911 96efcb3f08bd
child 1913 db5fab5b31da
GearTypes: Warnings about gtATStartGame and gtATFinishGame
GearTypes.wiki
--- a/GearTypes.wiki	Fri May 31 12:12:04 2019 +0100
+++ b/GearTypes.wiki	Fri May 31 19:12:26 2019 +0100
@@ -600,10 +600,10 @@
  * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0)
 
 ==== `gtATStartGame` ====
-This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff.
+This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. This gear shouldn't be created in Lua.
 
 ==== `gtATFinishGame` ====
-This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instead of using this gear.
+This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: This gear shouldn't be created in Lua. If you want to end the game early, we recommend to call the `EndGame` function.
 
  * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0.