equal
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inserted
replaced
57 c = 0xFFFFFF -- white |
57 c = 0xFFFFFF -- white |
58 c = 0x808080 -- gray (50%)</code> |
58 c = 0x808080 -- gray (50%)</code> |
59 |
59 |
60 Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily. |
60 Hint: On [http://www.colorpicker.com/] you find a color-picking tool for getting RGB colors easily. |
61 |
61 |
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62 === Coordinates === |
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63 Every position on the map can be addressed with Cartesian coordinates: X and Y. Those are integers. |
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64 |
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65 * X is the horizontal axis. It starts at 0 on the left side of the map and increases when you go right |
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66 * Y is the vertical axis. It starts at 0 at the top of the map and increases when you go downwards |
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67 |
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68 X and Y can be negative when you go above or left of the map boundaries. |
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69 |
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70 Some global variables contain important coordinates, see [LuaGlobals]. |