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919 Sets the current wind in the range of -100 to 100. Use together with `gfDisableWind` for full control. |
919 Sets the current wind in the range of -100 to 100. Use together with `gfDisableWind` for full control. |
920 |
920 |
921 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> (0.9.22) ==== |
921 ==== <tt>!SetMaxBuildDistance(distInPx)</tt> (0.9.22) ==== |
922 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
922 Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value. |
923 |
923 |
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924 ==== <tt>!EndTurn([noTaunts])</tt> (0.9.23) ==== |
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925 Ends the current turn. |
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926 |
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927 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default. |
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928 |
924 ==== <tt>!EndGame()</tt> ==== |
929 ==== <tt>!EndGame()</tt> ==== |
925 Makes the game end. |
930 Makes the game end. |
926 |
931 |
927 === Ammo === |
932 === Ammo === |
928 ==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ==== |
933 ==== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ==== |