equal
deleted
inserted
replaced
154 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
154 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
155 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. |
155 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. |
156 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
156 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines |
157 * <tt>!TemplateFilter</tt> - _unknown meaning_ |
157 * <tt>!TemplateFilter</tt> - _unknown meaning_ |
158 * <tt>!TemplateNumber</tt> - _unknown meaning_ |
158 * <tt>!TemplateNumber</tt> - _unknown meaning_ |
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159 * <tt>!MapFeatureSize</tt> - Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). |
159 |
160 |
160 If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well. |
161 If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well. |
161 |
162 |
162 === <tt>onGameStart()</tt> === |
163 === <tt>onGameStart()</tt> === |
163 This function is called when the first round starts. |
164 This function is called when the first round starts. |