equal
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inserted
replaced
104 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
104 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
105 * `Frame`: Frame of custom sprite (default: 0) |
105 * `Frame`: Frame of custom sprite (default: 0) |
106 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
106 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
107 |
107 |
108 == `vgtLineTrail` == |
108 == `vgtLineTrail` == |
109 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
109 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
110 |
110 |
111 * `X`, `Y`: Start point of line |
111 * `X`, `Y`: Start point of line |
112 * `dX`, `dY`: End point of line |
112 * `dX`, `dY`: End point of line |
113 * `Timer`: Life time |
113 * `Timer`: Life time (default: 0) |
|
114 * `Tint`: Only the last byte is used which is for specifying the opacity (0-255). The color cannot be changed |