equal
deleted
inserted
replaced
626 </blockquote> |
626 </blockquote> |
627 |
627 |
628 === <tt>!EndGame()</tt> === |
628 === <tt>!EndGame()</tt> === |
629 |
629 |
630 <blockquote>Makes the game end. |
630 <blockquote>Makes the game end. |
631 </blockquote> |
|
632 |
|
633 === <tt>!ParseCommand(string)</tt> === |
|
634 |
|
635 <blockquote>Makes the gameclient parse the specified custom command. |
|
636 </blockquote> |
631 </blockquote> |
637 |
632 |
638 === <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> === |
633 === <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> === |
639 |
634 |
640 <blockquote>Use to tell the player what he is supposed to do. |
635 <blockquote>Use to tell the player what he is supposed to do. |
828 The result is an integer and has the value of the first parameter (integer) divided by the second parameter (integer), rounded towards zero. |
823 The result is an integer and has the value of the first parameter (integer) divided by the second parameter (integer), rounded towards zero. |
829 </blockquote> |
824 </blockquote> |
830 |
825 |
831 == Debugging Functions == |
826 == Debugging Functions == |
832 |
827 |
|
828 === <tt>!ParseCommand(string)</tt> === |
|
829 |
|
830 <blockquote>Makes the gameclient parse the specified custom command. |
|
831 |
|
832 *Note*: Please be aware that the *engine protocol can (and will) change* between releases. |
|
833 |
|
834 If you do use ParseCommand to overcome a shortcoming in our Lua API (e.g. a missing Function), please make sure to [https://code.google.com/p/hedgewars/issues/entry report the issue]. |
|
835 |
|
836 With your report we can fix the shortcoming in future releases. |
|
837 This will allow scripts to use the previously missing feature in a way that won't break! |
|
838 </blockquote> |
|
839 |
833 === <tt>!WriteLnToConsole(string)</tt> === |
840 === <tt>!WriteLnToConsole(string)</tt> === |
834 |
841 |
835 <blockquote>Writes (string) to the game0.log, found in the user data directory. |
842 <blockquote>Writes (string) to the game0.log, found in the user data directory. |
836 </blockquote> |
843 </blockquote> |