LuaLibraryUtils.wiki
changeset 1651 c1a5d8894bd0
parent 1394 607ff7beea3d
child 1652 ff0512443f75
equal deleted inserted replaced
1650:11fce1b6d39b 1651:c1a5d8894bd0
    16 == `fillMap([flush])` ==
    16 == `fillMap([flush])` ==
    17 Completely fill the current map with land. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
    17 Completely fill the current map with land. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
    18 
    18 
    19 == `eraseMap([flush])` ==
    19 == `eraseMap([flush])` ==
    20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
    20 Completely erase all land from current map. Requires `MapGen` to be set to `mgDrawn`. `FlushPoints()` will be called at the end, unless `flush` is set to `false`.
       
    21 
       
    22 == Standardized land tint colors ==
       
    23 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently:
       
    24 
       
    25 * `U_LAND_TINT_NORMAL`: Normal land
       
    26 * `U_LAND_TINT_ICE`: Icy land
       
    27 * `U_LAND_TINT_INDESTRUCTIBLE`: Indestructible land
       
    28 * `U_LAND_TINT_BOUNCY`: Bouncy land