LuaAPI.wiki
changeset 1502 c94cb3aa0b3b
parent 1499 798c1cf9de65
child 1503 2ba0df045adc
equal deleted inserted replaced
1501:d672599679a7 1502:c94cb3aa0b3b
  1364 Display an event text in the upper part of the screen with the specified RGBA [LuaAPI#Color color] and caption group. Although an RBGA color is used, Hedgewars does not actually support transparent or semi-transparent captions, so the fourth byte is ignored. We recommend you to always specify a full opacity (`FF` in hexadecimal) for the caption.
  1364 Display an event text in the upper part of the screen with the specified RGBA [LuaAPI#Color color] and caption group. Although an RBGA color is used, Hedgewars does not actually support transparent or semi-transparent captions, so the fourth byte is ignored. We recommend you to always specify a full opacity (`FF` in hexadecimal) for the caption.
  1365 
  1365 
  1366 || *`captiongroup`* || *Meaning* ||
  1366 || *`captiongroup`* || *Meaning* ||
  1367 || `capgrpGameState` || Used for important global game events, like Sudden Death ||
  1367 || `capgrpGameState` || Used for important global game events, like Sudden Death ||
  1368 || `capgrpAmmoinfo` || Used for new weapon crates and some other events ||
  1368 || `capgrpAmmoinfo` || Used for new weapon crates and some other events ||
  1369 || `capgrpVolume` || Used when adjusting volume ||
  1369 || `capgrpVolume` || Used for “local” changes of client settings that don't affect gameplay, like volume change, auto camera on/off, etc. ||
  1370 || `capgrpMessage` || Generic message ||
  1370 || `capgrpMessage` || Generic message ||
  1371 || `capgrpMessage2` || Generic message ||
  1371 || `capgrpMessage2` || Generic message ||
  1372 || `capgrpAmmostate` || Used to show information about weapon state, i.e. bounce level, timer, remaining shots, etc. ||
  1372 || `capgrpAmmostate` || Used to show information about weapon state, i.e. bounce level, timer, remaining shots, etc. ||
  1373 
  1373 
  1374 Example:
  1374 Example: