9 == List of gear types == |
9 == List of gear types == |
10 === Land objects === |
10 === Land objects === |
11 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. |
11 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. |
12 |
12 |
13 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || |
13 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || |
14 || `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of helth in health crate || |
14 || `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of health contained in a health crate || |
15 || `gtExplosives` || An explosive barrel || TODO || TODO || TODO || Barrel health; takes damage like a hedgehog. Starts at 60, explodes at 0. || |
15 || `gtExplosives` || An explosive barrel || TODO || TODO || TODO || Barrel health; takes damage like a hedgehog. Starts at 60, explodes at 0. || |
16 || `gtFlake` || A snowflake which might become part of the terrain || TODO || TODO || TODO || TODO || |
16 || `gtFlake` || A snowflake which might become part of the terrain || TODO || TODO || TODO || TODO || |
17 || `gtFlame` || A flame || TODO || between 0-32 (TODO) || TODO || TODO || |
17 || `gtFlame` || A flame || TODO || between 0-32 (TODO) || TODO || TODO || |
18 || `gtGrave` || A grave from a dead hedgehog || TODO || TODO || TODO || TODO || |
18 || `gtGrave` || A grave from a dead hedgehog || TODO || TODO || TODO || TODO || |
19 || `gtHedgehog` || A hedgehog || TODO || used for animation. `0` = no animation plays. Other value: animation plays || TODO || TODO || |
19 || `gtHedgehog` || A hedgehog || TODO || used for animation. `0` = no animation plays. Other value: animation plays || TODO || TODO || |
34 || `gtTardis` || A !TimeBox || TODO || TODO || TODO || TODO || |
34 || `gtTardis` || A !TimeBox || TODO || TODO || TODO || TODO || |
35 || `gtTeleport` || Teleportation || TODO || TODO || TODO || TODO || |
35 || `gtTeleport` || Teleportation || TODO || TODO || TODO || TODO || |
36 |
36 |
37 === Weapons and main projectiles === |
37 === Weapons and main projectiles === |
38 List of weapons which can be directly used or launched by the players. |
38 List of weapons which can be directly used or launched by the players. |
|
39 If not noted otherwise, all times are in milliseconds. |
39 |
40 |
40 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || |
41 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* || |
41 || `gtAirAttack` || The airplane of an air attack || TODO || Direction of airplane (`-1` = left, `1` = right) || TODO || Number of bombs left (default: 6) || |
42 || `gtAirAttack` || The airplane of an air attack || TODO || Direction of airplane (`-1` = left, `1` = right) || TODO || Number of bombs left (default: 6) || |
42 || `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time in ms, default is 5001. One ball is fired every 100ms. || TODO || |
43 || `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time, default is 5001. One ball is fired every 100ms. || TODO || |
43 || `gtBee` || Homing bee || TODO || wheather the bee is underwater (`0` = no, `1` = yes) || Used for pre-homing time and max. flight timer after started homing || TODO || |
44 || `gtBee` || Homing bee || TODO || wheather the bee is underwater (`0` = no, `1` = yes) || Used for pre-homing time and max. flight timer after started homing || TODO || |
44 || `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “flapping” works exactly like the flying saucer. || |
45 || `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “energy” works exactly like for the flying saucer. || |
45 || `gtBlowTorch` || A blowtorch || TODO || TODO || Remaining usage time in ms, default is 7500. || TODO || |
46 || `gtBlowTorch` || A blowtorch || TODO || TODO || Remaining usage time in ms, default is 7500. || TODO || |
46 || `gtClusterBomb` || A cluster bomb || TODO || TODO || TODO || TODO || |
47 || `gtClusterBomb` || A cluster bomb || TODO || TODO || TODO || TODO || |
47 || `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || Remaining walking time, default is 2048. Note: the cake uses its own time unit. || TODO || |
48 || `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || TODO || Remaining walking time, default is 2048. Note: the cake uses its own time unit. || |
48 || `gtDEagleShot` || A shot from a Desert Eagle || TODO || TODO || TODO || How deep the bullet digs into land. Default: 50. || |
49 || `gtDEagleShot` || A shot from a Desert Eagle || TODO || TODO || TODO || How deep the bullet digs into land. Default: 50. || |
49 || `gtDrill` || Drill rocket || TODO || Used for drill strike. If `1`, then first impact occoured already || Detonation timer || TODO || |
50 || `gtDrill` || Drill rocket || TODO || Used for drill strike. If `1`, then first impact occoured already || Detonation timer || TODO || |
50 || `gtDynamite` || A dynamite || TODO || TODO || Detonation timer. Default: 5000 || TODO || |
51 || `gtDynamite` || A dynamite || TODO || TODO || Detonation timer. Default: 5000 || TODO || |
51 || `gtFirePunch` || Shoryuken || TODO || Y coordinate || TODO || TODO || |
52 || `gtFirePunch` || Shoryuken || TODO || Y coordinate || TODO || TODO || |
52 || `gtFlamethrower` || A flamethrower || TODO || power of flamethrower (`5`-`20`) || TODO || Remaining fuel. `500` is for 100% fuel. || |
53 || `gtFlamethrower` || A flamethrower || TODO || power of flamethrower (`5`-`20`) || TODO || Remaining fuel. `500` is for 100% fuel. || |