GearTypes.wiki
changeset 602 d0d521df5c08
parent 601 98cfdad71786
child 603 f26a435d23a8
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     9 == List of gear types ==
     9 == List of gear types ==
    10 === Land objects ===
    10 === Land objects ===
    11 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players.
    11 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players.
    12 
    12 
    13 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* ||
    13 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* ||
    14 || `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of helth in health crate ||
    14 || `gtCase` || An ammo, utility or health crate || crate type: 1=ammo crate, 2=health crate, 4=utility crate || TODO || TODO || Amount of health contained in a health crate ||
    15 || `gtExplosives` || An explosive barrel || TODO || TODO || TODO || Barrel health; takes damage like a hedgehog. Starts at 60, explodes at 0. ||
    15 || `gtExplosives` || An explosive barrel || TODO || TODO || TODO || Barrel health; takes damage like a hedgehog. Starts at 60, explodes at 0. ||
    16 || `gtFlake` || A snowflake which might become part of the terrain || TODO || TODO || TODO || TODO ||
    16 || `gtFlake` || A snowflake which might become part of the terrain || TODO || TODO || TODO || TODO ||
    17 || `gtFlame` || A flame || TODO || between 0-32 (TODO) || TODO || TODO ||
    17 || `gtFlame` || A flame || TODO || between 0-32 (TODO) || TODO || TODO ||
    18 || `gtGrave` || A grave from a dead hedgehog || TODO || TODO || TODO || TODO ||
    18 || `gtGrave` || A grave from a dead hedgehog || TODO || TODO || TODO || TODO ||
    19 || `gtHedgehog` || A hedgehog || TODO || used for animation. `0` = no animation plays. Other value: animation plays || TODO || TODO ||
    19 || `gtHedgehog` || A hedgehog || TODO || used for animation. `0` = no animation plays. Other value: animation plays || TODO || TODO ||
    34 || `gtTardis` || A !TimeBox || TODO || TODO || TODO || TODO ||
    34 || `gtTardis` || A !TimeBox || TODO || TODO || TODO || TODO ||
    35 || `gtTeleport` || Teleportation || TODO || TODO || TODO || TODO ||
    35 || `gtTeleport` || Teleportation || TODO || TODO || TODO || TODO ||
    36 
    36 
    37 === Weapons and main projectiles ===
    37 === Weapons and main projectiles ===
    38 List of weapons which can be directly used or launched by the players.
    38 List of weapons which can be directly used or launched by the players.
       
    39 If not noted otherwise, all times are in milliseconds.
    39 
    40 
    40 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* ||
    41 || *Gear type* || *Description* || *Pos* || *Tag* || *Timer* || *Health* ||
    41 || `gtAirAttack` || The airplane of an air attack || TODO || Direction of airplane (`-1` = left, `1` = right) || TODO || Number of bombs left (default: 6) ||
    42 || `gtAirAttack` || The airplane of an air attack || TODO || Direction of airplane (`-1` = left, `1` = right) || TODO || Number of bombs left (default: 6) ||
    42 || `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time in ms, default is 5001. One ball is fired every 100ms. || TODO ||
    43 || `gtBallGun` || A ballgun || TODO || TODO || Remaining usage time, default is 5001. One ball is fired every 100ms. || TODO ||
    43 || `gtBee` || Homing bee || TODO || wheather the bee is underwater (`0` = no, `1` = yes) || Used for pre-homing time and max. flight timer after started homing || TODO ||
    44 || `gtBee` || Homing bee || TODO || wheather the bee is underwater (`0` = no, `1` = yes) || Used for pre-homing time and max. flight timer after started homing || TODO ||
    44 || `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “flapping” works exactly like the flying saucer. ||
    45 || `gtBirdy` || Birdy || TODO || facing direction (`-1` = left, `1` = right) || TODO || “Flapping energy” left, default is 2000. This “energy” works exactly like for the flying saucer. ||
    45 || `gtBlowTorch` || A blowtorch || TODO || TODO || Remaining usage time in ms, default is 7500. || TODO ||
    46 || `gtBlowTorch` || A blowtorch || TODO || TODO || Remaining usage time in ms, default is 7500. || TODO ||
    46 || `gtClusterBomb` || A cluster bomb || TODO || TODO || TODO || TODO ||
    47 || `gtClusterBomb` || A cluster bomb || TODO || TODO || TODO || TODO ||
    47 || `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || Remaining walking time, default is 2048. Note: the cake uses its own time unit. || TODO ||
    48 || `gtCake` || A cake || TODO || A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. || TODO || Remaining walking time, default is 2048. Note: the cake uses its own time unit. ||
    48 || `gtDEagleShot` || A shot from a Desert Eagle || TODO || TODO || TODO || How deep the bullet digs into land. Default: 50. ||
    49 || `gtDEagleShot` || A shot from a Desert Eagle || TODO || TODO || TODO || How deep the bullet digs into land. Default: 50. ||
    49 || `gtDrill` || Drill rocket || TODO || Used for drill strike. If `1`, then first impact occoured already || Detonation timer || TODO ||
    50 || `gtDrill` || Drill rocket || TODO || Used for drill strike. If `1`, then first impact occoured already || Detonation timer || TODO ||
    50 || `gtDynamite` || A dynamite || TODO || TODO || Detonation timer. Default: 5000 || TODO ||
    51 || `gtDynamite` || A dynamite || TODO || TODO || Detonation timer. Default: 5000 || TODO ||
    51 || `gtFirePunch` || Shoryuken || TODO || Y coordinate || TODO || TODO ||
    52 || `gtFirePunch` || Shoryuken || TODO || Y coordinate || TODO || TODO ||
    52 || `gtFlamethrower` || A flamethrower || TODO || power of flamethrower (`5`-`20`) || TODO || Remaining fuel. `500` is for 100% fuel. ||
    53 || `gtFlamethrower` || A flamethrower || TODO || power of flamethrower (`5`-`20`) || TODO || Remaining fuel. `500` is for 100% fuel. ||