405 <code language="lua"> -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created. |
405 <code language="lua"> -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created. |
406 vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) |
406 vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) |
407 </code> |
407 </code> |
408 |
408 |
409 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> === |
409 === <tt>!SpawnHealthCrate(x, y, [, health])</tt> === |
410 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. |
410 Spawns a health crate at the specified position. If `x` and `y` are set to 0, the crate will spawn on a random position (but always on land). Set `health` for the initial health contained in the health crate. If not set, the default health (`HealthCaseAmount`) is used. Do not use a negative value for `health`. |
411 |
411 |
412 === <tt>!SpawnSupplyCrate(x, y, ammoType [, amount])</tt> (0.9.24) === |
412 === <tt>!SpawnSupplyCrate(x, y, ammoType [, amount])</tt> (0.9.24) === |
413 Spawns an ammo or utility crate at the specified position with the given ammo type and an optional amount (default: 1). The crate type is chosen automatically based on the ammo type. |
413 Spawns an ammo or utility crate at the specified position with the given ammo type and an optional amount (default: 1). The crate type is chosen automatically based on the ammo type. |
414 Otherwise, this function behaves like `SpawnAmmoCrate`. |
414 Otherwise, this function behaves like `SpawnAmmoCrate`. |
415 |
415 |