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43 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
43 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
44 |
44 |
45 === <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) === |
45 === <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) === |
46 Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`. |
46 Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`. |
47 |
47 |
48 === <tt>!SetTurnTimePaused(isPaused)</tt> (0.9.25) === |
48 === <tt>!SetTurnTimePaused(isPaused)</tt> (1.0.0) === |
49 Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`. |
49 Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`. |
50 |
50 |
51 === <tt>!GetTurnTimePaused()</tt> (0.9.25) === |
51 === <tt>!GetTurnTimePaused()</tt> (1.0.0) === |
52 Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`. |
52 Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`. |
53 |
53 |
54 === <tt>!EndGame()</tt> === |
54 === <tt>!EndGame()</tt> === |
55 Makes the game end. |
55 Makes the game end. |
56 |
56 |