LuaGameplay: Fix version of some funcs draft
authorWuzzy
Fri, 21 Jun 2019 23:24:31 +0100
changeset 1938 e1b83a39bbbc
parent 1937 55255a1feba7
child 1939 0cb80de3d5bb
LuaGameplay: Fix version of some funcs
LuaGameplay.wiki
--- a/LuaGameplay.wiki	Fri Jun 21 23:23:16 2019 +0100
+++ b/LuaGameplay.wiki	Fri Jun 21 23:24:31 2019 +0100
@@ -45,10 +45,10 @@
 === <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) ===
 Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`.
 
-=== <tt>!SetTurnTimePaused(isPaused)</tt> (0.9.25) ===
+=== <tt>!SetTurnTimePaused(isPaused)</tt> (1.0.0) ===
 Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`.
 
-=== <tt>!GetTurnTimePaused()</tt> (0.9.25) ===
+=== <tt>!GetTurnTimePaused()</tt> (1.0.0) ===
 Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`.
 
 === <tt>!EndGame()</tt> ===