equal
deleted
inserted
replaced
495 |
495 |
496 ==== `gtATStartGame` ==== |
496 ==== `gtATStartGame` ==== |
497 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. |
497 This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. |
498 |
498 |
499 ==== `gtATFinishGame` ==== |
499 ==== `gtATFinishGame` ==== |
500 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. |
500 This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear. |
501 |
501 |
502 * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0. |
502 * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0. |
503 |
503 |
504 ==== `gtGenericFaller` ==== |
504 ==== `gtGenericFaller` ==== |
505 TODO. The purpose of this gear is not clear yet. |
505 TODO. The purpose of this gear is not clear yet. |