78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
79 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” || |
79 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” || |
80 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” || |
80 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” || |
81 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” || |
81 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” || |
82 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” || |
82 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” || |
83 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate drop || … a crate drops close to hog || “This one is mine!” || |
83 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || “This one is mine!” || |
84 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” || |
84 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” || |
85 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || “Watch this!” || |
85 || `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || “Watch this!” || |
86 |
86 |
87 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
87 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
88 |
88 |