48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || A blowtorch || |
48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || A blowtorch || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || A cluster bomb || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || A cluster bomb || |
50 || [GearTypes#gtCake `gtCake`] || A cake || |
50 || [GearTypes#gtCake `gtCake`] || A cake || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || A shot from a Desert Eagle || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || A shot from a Desert Eagle || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
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53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck || |
53 || [GearTypes#gtDynamite `gtDynamite`] || A dynamite || |
54 || [GearTypes#gtDynamite `gtDynamite`] || A dynamite || |
54 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
55 || [GearTypes#gtFlamethrower `gtFlamethrower`] || A flamethrower || |
56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || A flamethrower || |
56 || [GearTypes#gtGasBomb `gtGasBomb`] || An old limburger || |
57 || [GearTypes#gtGasBomb `gtGasBomb`] || An old limburger || |
57 || [GearTypes#gtGrenade `gtGrenade`] || A grenade || |
58 || [GearTypes#gtGrenade `gtGrenade`] || A grenade || |
326 |
327 |
327 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
328 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
328 * `Timer`: Detonation timer (in ms) |
329 * `Timer`: Detonation timer (in ms) |
329 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
330 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
330 |
331 |
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332 ==== `gtDuck` (0.9.23) ==== |
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333 A rubber duck. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. |
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334 |
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335 * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater |
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336 * `0`: In air |
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337 * `1`: Swimming on the bottom water |
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338 * `2`: Swimming on the bottom water (mirrored) |
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339 * `3`: Swimming on the left Sea edge |
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340 * `4`: Swimming on the right Sea edge |
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341 * `5`: Underwater in the bottom water |
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342 * `6`: Underwater in the bottom water (mirrored) |
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343 * `7`: Underwater in the left Sea edge |
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344 * `8`: Underwater in the right Sea edge |
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345 * `Tag`: Facing direction. `1` for right, `-1` for left. |
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346 * `Timer`: Detonation timer (in ms), starts after hitting water. Default: 15000 |
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347 * `Boom`: Explosion size and damage. Default: 40 |
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348 * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500 |
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349 * `Karma`: Distance from water when swimming. Default: 24 |
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350 * `Radius`: Collision radius. Default: 9 |
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351 |
331 ==== `gtDynamite` ==== |
352 ==== `gtDynamite` ==== |
332 A dynamite. |
353 A dynamite. |
333 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. |
354 Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. |
334 |
355 |
335 * `Tag`: Displayed animation frame. |
356 * `Tag`: Displayed animation frame. |