LuaGlobals.wiki
changeset 2170 05468468c99d
parent 2169 17b509f59b00
child 2196 5c752aa0d1bf
--- a/LuaGlobals.wiki	Tue Jul 07 00:27:09 2020 +0200
+++ b/LuaGlobals.wiki	Tue Jul 07 00:32:36 2020 +0200
@@ -44,7 +44,7 @@
 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
 || `gfSwitchHog` || Free hog switching at turn start ||
 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
-|| `gfBorder` || An indestructible border is active around the map. ||
+|| `gfBorder` || An indestructible border is active on the left, top and right side of the map
 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||
@@ -64,8 +64,8 @@
 || `gfInfAttack` || Attacks don’t end the turn. ||
 || `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
 || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. ||
-|| `gfDisableWind` || There is no wind. ||
-|| `gfMoreWind` || There is always strong wind. ||
+|| `gfDisableWind` || Wind is set to 0 and won't be changed between turns. But you can change the wind manually with `SetWind`. ||
+|| `gfMoreWind` || Wind affects almost all gears. ||
 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||