KnownBugs.wiki
changeset 1709 078ea096e287
parent 1659 86dd0386d825
child 1710 f99ab21a3e34
--- a/KnownBugs.wiki	Mon Jan 21 03:36:36 2019 +0000
+++ b/KnownBugs.wiki	Mon Jan 28 08:53:11 2019 -0500
@@ -11,7 +11,12 @@
 == Hogs may sometimes be unable to walk ==
 || Details || If a hog uses sniper rifle but fails to use both shots before the turn ends, that hog will be unable to walk or jump in future turns (as if it were in Artillery mode) ||
 || Partial workaround || It is possible to make “crippled” hogs walk again. Just use the sniper rifle again, but fire both shots. Unfortunately, no better workaround is known. ||
-|| See also || http://issues.hedgewars.org/show_bug.cgi?id=617 ||
+|| See also || https://issues.hedgewars.org/show_bug.cgi?id=617 ||
+|| Status || FIXED ||
+
+== 32 bit x86 builds are non-functional (Linux and probably BSD) ==
+|| Details || Due to an FPC alignment bug and an undisableable optimisation in SDL2, 32 bit builds crash immediately on launching a game. ||
+|| See also || https://hedgewars.org/node/7028 ||
 || Status || FIXED ||
 
 = Release 0.9.23 =
@@ -34,4 +39,4 @@
 || Details || In Rubberband's above mentioned orientations (= sprite frames) edge pixels of other orientations are visible/placed. ||
 || Workaround || If you do *NOT* play on official server you could replace your Rubberband's spritesheet (Data/Graphics/amRubber.png) with the [https://hg.hedgewars.org/hedgewars/raw-file/076aa3b2587dc539033a3eb60305e01e763e1bef/share/hedgewars/Data/Graphics/amRubber.png fixed version]. If you intend to play over a private server or over local network make sure you only play together with people having the exact same fix or else the game might desync and aborts due to different game/map state information ||
 || See also || [https://hedgewars.org/files/rubberpixglitch.png screenshot (by Wuzzy)] issue 903 [https://hg.hedgewars.org/hedgewars/rev/076aa3b2587dc539033a3eb60305e01e763e1bef fix 076aa3b2587dc539033a3eb60305e01e763e1bef] ||
-|| Status || FIXED ||
\ No newline at end of file
+|| Status || FIXED ||