--- a/EngineProtocol.wiki Mon Oct 23 09:48:46 2017 -0400
+++ b/EngineProtocol.wiki Mon Oct 23 10:01:59 2017 -0400
@@ -30,7 +30,8 @@
==== Seed ====
In the QT frontend, the seed is a UUID.
The UUID is a 32 bytes array composed of ASCII characters; groups of letters should be separated by '-'. There are standard function calls to automatically generate this string depending on the tools used.
-This is however just due to convenience. UUIDs are not a particularly good source of entropy and any string can be used. If the string is of the form AAAAAAAAA|BBBBB (2 pipe separated strings) then only AAAAAAAAA will be used for terrain generation while AAAAAAAAA|BBBBB will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
+
+This is however just due to convenience. UUIDs are not a particularly good source of entropy and any 1-249 character string can be used. If the string is of the form AAAAAAAAA|BBBBB (2 pipe separated strings) then only AAAAAAAAA will be used for terrain generation while AAAAAAAAA|BBBBB will be used for everything else. This allows players to use keep a terrain they generated but change the rest of the seed to ensure new positions etc.
Example: _eseed {AERTB-62FASDSAD-NNIASDSADASD-12P}_