--- a/EngineProtocol.wiki Mon Mar 21 03:06:12 2016 +0000
+++ b/EngineProtocol.wiki Thu Mar 24 09:55:10 2016 -0400
@@ -16,7 +16,7 @@
== Map preview ==
Frontend needs to generate a preview of the map that is going to be used in game; there is no handshaking.
-Files in which this protocol is implemented: [http://hg.hedgewars.org/hedgewars/file/default/QTfrontend/hwmap.cpp hwmapp.cpp], [http://hg.hedgewars.org/hedgewars/file/default/project_files/HedgewarsMobile/Classes/MapConfigViewController.m MapConfigViewController.m]
+Files in which this protocol is implemented: [https://hg.hedgewars.org/hedgewars/file/default/QTfrontend/hwmap.cpp hwmapp.cpp], [https://hg.hedgewars.org/hedgewars/file/default/project_files/HedgewarsMobile/Classes/MapConfigViewController.m MapConfigViewController.m]
=== Protocol ===
|| *Frontend* || *Engine* || *Format* ||
@@ -77,4 +77,4 @@
== In-game ==
This doc needs more fleshing out, but in the interest of contributing, submitting an image I'd made after reading a GCI task.
-[http://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why).
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+[https://hg.hedgewars.org/hedgewars/raw-file/default/doc/hwdemo.png HWD file] with a little colour markup of various interesting parts of the game. BTW, if you ever need to debug a crashing demo, appending 032BFF to the end is a good way to make sure the demo doesn't close too early (see the image for why).
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