GearTypes.wiki
changeset 1413 8832f69b198f
parent 1412 225635def24e
child 1490 b5bb0845eaa7
--- a/GearTypes.wiki	Fri May 04 14:22:17 2018 +0100
+++ b/GearTypes.wiki	Fri May 04 14:25:07 2018 +0100
@@ -238,11 +238,11 @@
 Note: `dX` and `dY` are returned by the `GetGearVelocity` function.
 
 ==== `gtSwitcher` ====
-This gear handles switching of hedgehogs, represented by spinning arrows. As long this gear exists, hedgehogs can be switched with the Switch Hedgehog key. This gear is destroyed, thus ending hog switching, as soon the hedgehog does something, like walking or choosing a weapon. There should never be more than one `gtSwitcher` at once in the game.
+This gear handles switching of hedgehogs, represented by spinning arrows. As long this gear exists, hedgehogs can be switched with the Switch Hedgehog key. This gear is destroyed, thus ending hog switching, as soon the hedgehog does something, like walking or choosing a weapon. There must never be more than one `gtSwitcher` gear at once in the game.
 
-*Note*: To enable hog switching from Lua, `AddGear` won't work, you must call `EnableSwitchHog()` instead (available in 0.9.25 or later).
+*Note*: To enable hog switching manually from Lua, `AddGear` won't work. You must call `EnableSwitchHog()` instead (only available in 0.9.25 or later). Alternatively, enabling the !GameFlag `gfSwitchHog` enables hog switching automatically on turn start for everyone.
 
- * `X` and `Y`: Position of the spinning arrows
+ * `X` and `Y`: Position of the spinning arrows (visual effect only)
 
 ==== `gtTardis` ====
 A !TimeBox. It works in several phases and an internal timer.