LuaAPI.wiki
changeset 1155 90bf2e940925
parent 1112 f8b1be6befc7
child 1156 e739aecb013a
--- a/LuaAPI.wiki	Wed Feb 07 08:06:01 2018 +0000
+++ b/LuaAPI.wiki	Thu Feb 08 18:22:57 2018 +0000
@@ -84,14 +84,14 @@
 || `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
 || `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` ||
 || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. ||
-|| `ClansCount` || Number of clans in the game (teams with the same color belong to one clan) ||
-|| `TeamsCount` || Number of teams in the game ||
+|| `ClansCount` || Number of clans in the game, including defeated ones (a clan is a group of teams with same color)
+|| `TeamsCount` || Total number of teams, including defeated ones ||
 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. ||
 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||
 || `GameTime` || Number of total game ticks ||
 || `TotalRounds` || Number of rounds that have passed ||
 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
-|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
+|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
 
 === !GameFlags ===
 The !GameFlags are used to store simple boolean settings of the game.