changeset 1769 bae9bae61cda
parent 1768 43762534f5ab
child 1770 729bef6b40da
--- a/	Wed Apr 17 13:08:35 2019 +0100
+++ b/	Wed Apr 17 13:09:05 2019 +0100
@@ -43,7 +43,7 @@
 == <tt>onNewTurn()</tt> ==
 This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`)
-== <tt>onCaseDrop(gear)</tt> ==
+== <tt>onCaseDrop(gear)</tt> (1.0.0) ==
 This function calls between two turns right after the moment at which the game *might* drop a crate according to the game scheme settings. It does not matter if it actually wants to drop a crate.
 If a crate was dropped, `gear` is the crate gear that was dropped, if no crate was dropped, `gear` is `nil`.