--- a/LuaEvents.wiki Wed Apr 17 13:08:35 2019 +0100
+++ b/LuaEvents.wiki Wed Apr 17 13:09:05 2019 +0100
@@ -43,7 +43,7 @@
== <tt>onNewTurn()</tt> ==
This function calls at the start of every turn. You can set `ReadyTimeLeft` here to change the ready time for this turn. (See also: `Ready`)
-== <tt>onCaseDrop(gear)</tt> ==
+== <tt>onCaseDrop(gear)</tt> (1.0.0) ==
This function calls between two turns right after the moment at which the game *might* drop a crate according to the game scheme settings. It does not matter if it actually wants to drop a crate.
If a crate was dropped, `gear` is the crate gear that was dropped, if no crate was dropped, `gear` is `nil`.