--- a/LuaAPI.wiki Thu Sep 10 02:02:04 2015 +0000
+++ b/LuaAPI.wiki Thu Sep 10 02:03:47 2015 +0000
@@ -134,7 +134,7 @@
=== <tt>onGameInit()</tt> ===
This function is called before the game loads its resources. One can modify various game variables here:
* <tt>Seed = 0</tt> - sets the seed of the random number generator
- * <tt>!GameFlags</tt> - all !GameFlags combined as a bitmask. See [#GameFlags_functions] for easier manipulation of !GameFlags
+ * <tt>!GameFlags</tt> - all !GameFlags combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of !GameFlags
* <tt>Ready = 5000</tt> - the ready timer at the start of the round (in milliseconds)
* <tt>Delay = 0</tt> - delay between each round in ms
* <tt>!GetAwayTime = 100</tt> set the retreat time in percent