LuaLibraryAnimate: Clarify hog switching
authorWuzzy
Wed, 21 Jun 2023 13:10:24 +0000
changeset 2245 3e97c75aaddc
parent 2244 e8e1c0dd32e5
child 2246 9cee5aab336d
LuaLibraryAnimate: Clarify hog switching
LuaLibraryAnimate.wiki
--- a/LuaLibraryAnimate.wiki	Wed Jun 21 13:08:24 2023 +0000
+++ b/LuaLibraryAnimate.wiki	Wed Jun 21 13:10:24 2023 +0000
@@ -168,7 +168,7 @@
 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library!
 
 === Cinematic functions ===
-These are the functions you can specify in animation steps. In all functions except `AnimWait`, the `gear` argument switches the `CurrentHedgehog` to `gear` and follows it. Hedgehog switching can be disabled with `swh=false` (see definition of animation steps above).
+These are the functions you can specify in animation steps. Unless specified otherwise, the `gear` argument of each function switches the `CurrentHedgehog` to `gear` and follows it. This behavior can be disabled with `swh=false` (see definition of animation steps above).
 
 ==== `AnimSwitchHog(gear)` ====
 Switches the `CurrentHedgehog` to `gear` and follows it.