LuaGameplay: Fix GetEngineString heading
authorWuzzy
Wed, 28 Jun 2023 21:56:04 +0000
changeset 2256 54f89e50129d
parent 2255 3b53cfb51850
child 2257 9f5fac45cc0c
LuaGameplay: Fix GetEngineString heading
LuaGameplay.wiki
--- a/LuaGameplay.wiki	Wed Jun 28 21:55:45 2023 +0000
+++ b/LuaGameplay.wiki	Wed Jun 28 21:56:04 2023 +0000
@@ -113,7 +113,7 @@
 Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
 </code>
 
-== <tt>!GetEngineString(stringType, msgId)</tt> (1.1.0-dev) ==
+=== <tt>!GetEngineString(stringType, msgId)</tt> (1.1.0-dev) ===
 Returns a string that is used in the engine in localized form. For example, "Round draw!". Useful to avoid repeating common gameplay-relevant texts in Lua which reduces redundancy.
 
  * `stringType`: One of: