VisualGearTypes: Update vgtStraightShot
authorWuzzy
Mon, 28 Oct 2019 15:07:44 +0000
changeset 2060 55ea190450ec
parent 2059 e1f13ff10df0
child 2061 893f86b6138b
VisualGearTypes: Update vgtStraightShot
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sat Oct 26 23:21:39 2019 +0100
+++ b/VisualGearTypes.wiki	Mon Oct 28 15:07:44 2019 +0000
@@ -94,10 +94,11 @@
  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
 
 == `vgtStraightShot` ==
-Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite.
+Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite.
 
- * `State`: ID of the custom sprite (use an ID from `Sprites`)
- * `FrameTicks`: ???
+ * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
+ * `Frame`: Frame of custom sprite (default: 0)
+ * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
 
 == `vgtLineTrail` ==
 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually