equal
deleted
inserted
replaced
92 |
92 |
93 * `Frame`: ID of the gear to which the speech bubble belongs |
93 * `Frame`: ID of the gear to which the speech bubble belongs |
94 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
94 * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`) |
95 |
95 |
96 == `vgtStraightShot` == |
96 == `vgtStraightShot` == |
97 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
97 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite. |
98 |
98 |
99 * `State`: ID of the custom sprite (use an ID from `Sprites`) |
99 * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`) |
100 * `FrameTicks`: ??? |
100 * `Frame`: Frame of custom sprite (default: 0) |
|
101 * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500) |
101 |
102 |
102 == `vgtLineTrail` == |
103 == `vgtLineTrail` == |
103 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
104 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually |
104 |
105 |
105 * `X`, `Y`: Start point of line |
106 * `X`, `Y`: Start point of line |