VisualGearTypes.wiki
changeset 2060 55ea190450ec
parent 1913 db5fab5b31da
child 2061 893f86b6138b
equal deleted inserted replaced
2059:e1f13ff10df0 2060:55ea190450ec
    92 
    92 
    93  * `Frame`: ID of the gear to which the speech bubble belongs
    93  * `Frame`: ID of the gear to which the speech bubble belongs
    94  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
    94  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
    95 
    95 
    96 == `vgtStraightShot` ==
    96 == `vgtStraightShot` ==
    97 Displays an arbitrary sprite which moves. A straight shot from a firearm like the Desert Eagle. The sprite it uses can be changed, so this can be used to display nearly every sprite.
    97 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time. The sprite it uses can be changed, so this can be used to display nearly every sprite.
    98 
    98 
    99  * `State`: ID of the custom sprite (use an ID from `Sprites`)
    99  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
   100  * `FrameTicks`: ???
   100  * `Frame`: Frame of custom sprite (default: 0)
       
   101  * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
   101 
   102 
   102 == `vgtLineTrail` ==
   103 == `vgtLineTrail` ==
   103 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
   104 A straight line between two points which briefly fades out. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually
   104 
   105 
   105  * `X`, `Y`: Start point of line
   106  * `X`, `Y`: Start point of line