--- a/Taunts.wiki Sat Dec 08 18:27:29 2018 +0000
+++ b/Taunts.wiki Sat Dec 08 22:30:08 2018 +0000
@@ -11,54 +11,54 @@
== List of taunts ==
This list is sorted alphabetically by file name.
-|| *Variable name* || *File name* || *General idea* || *Used when …* || *Transcription of Default voicepack* ||
-|| `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || “This is so boring.” ||
-|| `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || “See ya!” ||
-|| `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || “I’m waiting.” ||
-|| `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || “Wimp!” ||
-|| `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || “Got one!” ||
-|| `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || “Firepunch!” ||
-|| `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || “Take this!” ||
-|| `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || “Hoar!” ||
-|| `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || “Har!” ||
-|| `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || “Woo!” ||
-|| `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” ||
-|| `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” ||
-|| `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” ||
-|| `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” ||
-|| `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” ||
-|| `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || “You’ve ticked off the wrong hog, buddy.” ||
-|| `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” ||
-|| `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” ||
-|| `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” ||
-|| `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” ||
-|| `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || "You're gonna pay for that!" ||
-|| `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” ||
-|| `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
-|| `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
-|| `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
-|| `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
-|| `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || “What are you doing?” ||
-|| `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
-|| `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || “Ooff!” ||
-|| `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. Duration: 1.0s || “Ooff!” ||
-|| `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || “Oops!” ||
-|| `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || “Ah!” ||
-|| `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oi!” ||
-|| `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Oh!” ||
-|| `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || “Ow!” ||
-|| `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _coughing_ ||
-|| `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || _moaning_ ||
-|| `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || “Surprise inbound!” ||
-|| `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || “I’m on your team!” ||
-|| `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || “That was pathetic!” ||
-|| `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || “Get down!” ||
-|| `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || “Why, you backstabbing little!” ||
-|| `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || “Uh-oh!” ||
-|| `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || “Victory is ours!” ||
-|| `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || “Watch where you’re shooting!” ||
-|| `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || “Yes, sir!” ||
-|| `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || “You gonna wish you haven’t done that.” ||
+|| *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voicepack* ||
+|| `sndBoring` || `Boring.ogg` || boredom || … tean runs out of turn time without attacking. || — ||“This is so boring.” ||
+|| `sndByeBye` || `Byebye.ogg` || farewell || … a hedgehog dies or is removed from the game because the a player left the room in online play. Duration: 1.2s (you might stretch this a bit because of the explosion) || — ||“See ya!” ||
+|| `sndComeonthen` || `Comeonthen.ogg` || hustle || … when the ready timer is about to run out and the player still didn’t made any decisions. || — || “I’m waiting.” ||
+|| `sndCoward` || `Coward.ogg` || taunting a coward || … an opposing team ended their turn with Skip. || — || “Wimp!” ||
+|| `sndEnemyDown` || `Enemydown.ogg` || enemy dead || … an enemy hedgehog died. || — || “Got one!” ||
+|| `sndFirePunch1` || `Firepunch1.ogg` || shoryuken || … hedgehog does a shoryuken. || — || “Firepunch!” ||
+|| `sndFirePunch2` || `Firepunch2.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Take this!” ||
+|| `sndFirePunch3` || `Firepunch3.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Hoar!” ||
+|| `sndFirePunch4` || `Firepunch4.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Har!” ||
+|| `sndFirePunch5` || `Firepunch5.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Woo!” ||
+|| `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || `sndFirePunch1` || “Ha-dee-wooztee-wooztee-woo!” ||
+|| `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || — || “This is only the beginning.” ||
+|| `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || — || “Flawless victory!” ||
+|| `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || — || “Hi!” ||
+|| `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || — || “Hurry!” ||
+|| `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || — || “You’ve ticked off the wrong hog, buddy.” ||
+|| `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || — || “This is going to hurt.” ||
+|| `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || — || “Hep!” ||
+|| `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || — || “Woah!” ||
+|| `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || — || “Hep!” ||
+|| `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || — || "You're gonna pay for that!" ||
+|| `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || — || “Kamikaze!” ||
+|| `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || — || “He-he-he-he-he-he-he-he-he!” ||
+|| `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || — || “Melon’s away!” ||
+|| `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills. || — || “Heh! Is that the best you can do?” ||
+|| `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || — || “No!” ||
+|| `sndNutter` || `Nutter.ogg` || silliness/craziness/clumsiness || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “What are you doing?” ||
+|| `sndOoff1` || `Ooff1.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || — || “Ooff!” ||
+|| `sndOoff2` || `Ooff2.ogg` || pain || … a hedgehog suffers damage by falling or explosions. || `sndOoff1` || “Ooff!” ||
+|| `sndOoff3` || `Ooff3.ogg` || pain || … a hedgehog suffers damage by falling or explosions. Duration: 1.0s || `sndOoff1` || “Ooff!” ||
+|| `sndOops` || `Oops.ogg` || Oops! || … a timed weapon fired by a hedgehog is about to detonate dangeoursly close to it. || — || “Oops!” ||
+|| `sndOw1` || `Ow1.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness, or it activates vampirism. || — || “Ah!” ||
+|| `sndOw2` || `Ow2.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oi!” ||
+|| `sndOw3` || `Ow3.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Oh!” ||
+|| `sndOw4` || `Ow4.ogg` || pain || … a hedgehog suffers damage from an source other than falling, explosion and sickness. || `sndOw1` || “Ow!” ||
+|| `sndPoisonCough` || `PoisonCough.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _coughing_ ||
+|| `sndPoisonMoan` || `PoisonMoan.ogg` || poison pain || … a hedgehog suffers damage from sickness. || — || _moaning_ ||
+|| `sndReinforce` || `Reinforcements.ogg` || reinforcements/supplies arrived || … a crate appears. || — || “Surprise inbound!” ||
+|| `sndSameTeam` || `Sameteam.ogg` || same team attacked || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same team. || — || “I’m on your team!” ||
+|| `sndStupid` || `Stupid.ogg` || complaining about stupidity || … a hedgehog clumsily deals damage to itself. Since 0.9.25, this is also used for round draw. || — || “That was pathetic!” ||
+|| `sndCover` || `Takecover.ogg` || warn others to take cover || … a hedgehog throws a grenade or similar weapon. || — || “Get down!” ||
+|| `sndTraitor` || `Traitor.ogg` || calling someone a traitor || … a hedgehog deals damage, most of which is suffered by hedgehogs of the same clan/team. || — || “Why, you backstabbing little!” ||
+|| `sndUhOh` || `Uh-oh.ogg` || imminent danger || … a heavy explosive (i.e. dynamite or hellish hand grenade) is dangerously close to a hedgehog and about to detonate. Duration: 1.0s || — || “Uh-oh!” ||
+|| `sndVictory` || `Victory.ogg` || victory || … a team wins with at least 1 hedgehog lost on their side. || — || “Victory is ours!” ||
+|| `sndWatchIt` || `Watchit.ogg` || clumsy outcome || … a hedgehog hits the enemy, but also clumsily deals damage to clam members. || — || “Watch where you’re shooting!” ||
+|| `sndYesSir` || `Yessir.ogg` || turn start || … the turn of your own team begins (not played for computer players and teams controlled by players over the network, see `sndIllGetYou` and `sndJustYouWait`). || — || “Yes, sir!” ||
+|| `sndRegret` || `Youllregretthat.ogg` || vow for revenge || … an enemy team attacked your hedgehog, but did not kill it. || — || “You gonna wish you haven’t done that.” ||
Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
@@ -67,26 +67,26 @@
== List of *new* taunt files (version 0.9.25) ==
The following taunts are supported since version 0.9.25:
-|| *Variable name* || *File name* || *General idea* || *Used when …* || *Example* ||
-|| `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” ||
-|| `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” ||
-|| `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” ||
-|| `sndCutItOut` || `Cutitout.ogg` || repeatedly attacked || … hog was repeatedly attacked || “Oy! Cut it out!” ||
-|| `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Drat!” ||
-|| `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || “I bet that looks all too easy.” ||
-|| `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || “Attack!” ||
-|| `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” ||
-|| `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” ||
-|| `Hmm.ogg` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || “Hmm …” ||
-|| `sndLeaveMeAlone` || `Leavemealone.ogg` || repeatedly attacked || … hedgehog was repeatedly attacked || ''Dude! Leave me alone!'' ||
-|| `sndRevenge` || `Revenge.ogg` || got revenge || … hog attacked an enemy who attacked them the last time || “I got you back! Na-na-na-na-na-na!” ||
-|| `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” ||
-|| `sndOuch` || `Ouch.ogg` || very painful || … a hog takes at least 55 damage from falling, a punch, hammer, cleaver or bullet. || “Ouch!” ||
-|| `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” ||
-|| `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” ||
-|| `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || “This one is mine!” ||
-|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” ||
-|| `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || “Watch this!” ||
+|| *Variable name* || *File name* || *General idea* || *Used when …* || *Fallback* || *Transcription of Default voice*
+|| `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || `sndEnemyDown` || … 3 or more enemies were killed without screwing up || “Amazing!” ||
+|| `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || `sndEnemyDown` ||… 2 enemies were killed without screwing up || “Brilliant!” ||
+|| `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || `sndStupid` || “Bugger!” ||
+|| `sndCutItOut` || `Cutitout.ogg` || repeatedly attacked || … hog was repeatedly attacked || `sndRegret` || “Oy! Cut it out!” ||
+|| `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || `sndStupid` || “Drat!” ||
+|| `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || `sndEnemyDown` || “I bet that looks all too easy.” ||
+|| `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || — || “Attack!” ||
+|| `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || `sndRegret` || “You just made my hit list!” ||
+|| `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || `sndNooo` and `sndUhOh` || “Grenade!” ||
+|| `Hmm.ogg` || `Hmm.ogg` || thinking || … turn of a remote team (in network games) or a computer team starts || — || “Hmm …” ||
+|| `sndLeaveMeAlone` || `Leavemealone.ogg` || repeatedly attacked || … hedgehog was repeatedly attacked || `sndRegret` || ''Dude! Leave me alone!'' ||
+|| `sndRevenge` || `Revenge.ogg` || got revenge || … hog attacked an enemy who attacked them the last time || — || “I got you back! Na-na-na-na-na-na!” ||
+|| `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Oh dear!” ||
+|| `sndOuch` || `Ouch.ogg` || very painful || … a hog takes at least 55 damage from falling, a punch, hammer, cleaver or bullet. || `sndOw1` || “Ouch!” ||
+|| `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || `sndOops` || “Run away!” ||
+|| `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || `sndByeBye` || “Tell my mum I love her!” ||
+|| `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || `sndReinforce` || “This one is mine!” ||
+|| `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || `sndNooo` || “What the …?” ||
+|| `sndWatchThis` || `Watchthis.ogg` || attack || … hog attacks (for some thrown weapons) || — || “Watch this!” ||
New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead).