LuaAPI: Move some globals
authorWuzzy
Tue, 04 Dec 2018 00:35:27 +0000
changeset 1654 5c7dfdedb5f8
parent 1653 73a4663f0d7b
child 1655 e7d9a849444b
LuaAPI: Move some globals
LuaAPI.wiki
--- a/LuaAPI.wiki	Tue Dec 04 00:34:28 2018 +0000
+++ b/LuaAPI.wiki	Tue Dec 04 00:35:27 2018 +0000
@@ -76,7 +76,10 @@
 Here are some unsorted variables or constants which are available in Lua. *Consider these variables to be read-only.*
 
 || *Identifier* || *Description* ||
-|| `LOCALE` || Current locale identifier (e.g. “de” for German) ||
+|| `LOCALE` || Current locale identifier (e.g. `"de"` for German) ||
+|| `INTERFACE` || Type of the game interface: `"desktop"` for desktop, `"touch"` for touchscreen ||
+|| `MAX_HOG_HEALTH` || Maximum possible hedgehog health ||
+|| `MAX_TURN_TIME` || Maximum possible turn time in milliseconds ||
 || `LAND_WIDTH` || The width of the landscape in pixels. Not available before `onGameStart` ||
 || `LAND_HEIGHT` || The height of the landscape in pixels. Not available before `onGameStart` ||
 || `LeftX` || X coordinate of the leftmost point of the landscape. Not available before `onGameStart` ||
@@ -93,9 +96,6 @@
 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. ||
 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
-|| `MAX_HOG_HEALTH` || Maximum possible hedgehog health ||
-|| `MAX_TURN_TIME` || Maximum possible turn time in milliseconds ||
-|| `INTERFACE` || Type of the game interface: `"desktop"` for desktop, `"touch"` for touchscreen ||
 
 === !GameFlags ===
 The !GameFlags are used to store simple boolean settings of the game.