VisualGearTypes: Update SpeechBubble
authorWuzzy
Mon, 28 Oct 2019 15:15:29 +0000
changeset 2065 5d8cecc058bf
parent 2064 61552dc89169
child 2066 c82278e86aa5
VisualGearTypes: Update SpeechBubble
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Mon Oct 28 15:11:44 2019 +0000
+++ b/VisualGearTypes.wiki	Mon Oct 28 15:15:29 2019 +0000
@@ -49,7 +49,7 @@
 || `vgtTeamHealthSorter` || When added, updates the sorting of the team health bars ||
 || `vgtHealthTag` || Hedgehog health tag ||
 || `vgtSmallDamageTag` || Small damage tag after hog damage. ||
-|| `vgtSpeechBubble` || Speech bubble with text. Does not work in Lua. ||
+|| `vgtSpeechBubble` || Speech bubble with text. ||
 
 == Misc. ==
 || *Variable name* || *Short description* ||
@@ -89,11 +89,14 @@
 == `vgtSmallDamageTag` ==
 Damage indicator, displays a damage value. Looks similar to `vgtHealthTag`, but is smaller.
 
+The parameters are the saem as for `vgtHealthTag`.
+
 == `vgtSpeechBubble` ==
-Displays a speech bubble. Use `HogSay` to spawn speech bubbles.
+Displays a speech bubble with text. In Lua, you cannot change the text after this has been created. Use `HogSay` in Lua to spawn a speech bobble properly.
 
  * `Frame`: ID of the gear to which the speech bubble belongs
  * `FrameTicks`: Speech bubble type (`SAY_SAY`, `SAY_THINK` or `SAY_SHOUT`)
+ * (Text is stored internally that cannot be accessed by Lua)
 
 == `vgtStraightShot` ==
 Displays an arbitrary sprite which moves in a random direction (can be overwritten in `dX` and `dY`) and fades out after a short time.