ThemeCfg: More anchor explanation draft
authorWuzzy
Thu, 16 May 2019 23:45:26 +0100
changeset 1883 5e5b098885ca
parent 1882 70ad7be372f2
child 1884 80ca22fbd97c
ThemeCfg: More anchor explanation
ThemeCfg.wiki
--- a/ThemeCfg.wiki	Thu May 16 23:17:44 2019 +0100
+++ b/ThemeCfg.wiki	Thu May 16 23:45:26 2019 +0100
@@ -79,9 +79,11 @@
  * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name.
 
 === `anchors` ===
-An anchor does not create land itself, but instead is a setting that alters the positioning of an object. Each object can have multiple anchors.
+An anchor does not create land itself, but instead is a setting that alters the positioning of an object. Each object can have multiple anchors. An anchor is a rectangle that is similar to a `buriedrect`, but it can be outside of the object boundaries. Anchors are useful for objects that spawn on the water.
 
-This key needs an object file name, an anchor count and rectangles for each anchor. This key needs to be defined after the object definition.
+If an object has multiple anchors, at least one of the anchors has to “match” in order for the object to be placed.
+
+This key needs an object file name, an anchor count and a rectangle for each anchor. This key needs to be defined after the object definition.
 
 <code>Values: object_filename, anchor_count, anchor_rect1, anchor_rect2, ...</code>