--- a/LuaGears.wiki Sat Apr 20 03:52:08 2019 +0100
+++ b/LuaGears.wiki Sat Apr 20 15:23:17 2019 +0100
@@ -423,7 +423,7 @@
local X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint, Scale = GetVisualGearValues(vgUid)
</code>
-=== `SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint, Scale)` ===
+=== `SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint, Scale)` ===
This allows manipulation of the internal state of the visual gear `vgUid`. If `vgUid` is invalid or the `vgUid` does not refer to an existing visual gear, the function does nothing. Thus, you can safely call this function even if you are not sure if the visual gear actually exists.
All visual gear values are numbers. Each visual gear may be using these parameters differently, but the *usual* meaning of these is the following: