Move “color” into new data types section.
--- a/LuaAPI.wiki Sat Dec 13 15:32:42 2014 +0000
+++ b/LuaAPI.wiki Sat Dec 13 15:34:09 2014 +0000
@@ -39,7 +39,8 @@
=== Functions called by the game: Event Handlers ===
After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
-== Color ==
+== Data types ==
+=== Color ===
Some functions take a `color` parameter.
Colors are stored in RGB and are always specified as a three-byte number, where each byte defines a component. The value 0 means no intensity and 255 is largest intensity of the component.