LuaAPI: fix typos
authorWuzzy
Thu, 07 Apr 2016 19:49:20 +0100
changeset 863 825d0dcd739f
parent 862 d06141c36428
child 864 a442063fcf2e
LuaAPI: fix typos
LuaAPI.wiki
--- a/LuaAPI.wiki	Thu Apr 07 19:48:44 2016 +0100
+++ b/LuaAPI.wiki	Thu Apr 07 19:49:20 2016 +0100
@@ -143,7 +143,7 @@
 Most variables are optional, but for missions, `Theme` must be set by the scripter if you want to use a random map, rather than an image map. All other variables do not need to be set by the scripter and have default values.
 
 List of game variables:
-|| *Variable name* || *Default* || *Description ||
+|| *Identifier* || *Default* || *Description* ||
 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
 || `Map` || `""` || The image map being played or `""` if no image map is used ||
 || `Seed` || `0` || Seed of the random number generator ||