--- a/VisualGearTypes.wiki Sat Feb 10 16:24:00 2018 +0000
+++ b/VisualGearTypes.wiki Sat Feb 10 16:25:33 2018 +0000
@@ -61,14 +61,15 @@
This section is still under construction!
== `vgtCircle` ==
-A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
+A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
- * `State`: Radius
- * `Timer`: Line thickness (only if `Angle` does not equal `1`)
+
* `dX`: Minimum opacity (0-255)
* `dY`: Maximum opacity (0-255)
* `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
* `FrameTicks`: Speed of opacity change. 0 = no change
+ * `State`: Radius
+ * `Timer`: Line thickness (only if `Angle` does not equal `1`)
== `vgtAmmo` ==
Displays an ammo icon.
@@ -78,9 +79,9 @@
== `vgtHealthTag` ==
A health tag for hedgehogs. But with a few changes, this is also useful to display arbitray numbers on the screen.
- * `State`: Number to display
* `Angle`: Scale ratio. `1` = 100%
* `Frame`: If `0`, it is part of the landscape. If non-zero, it will align to the screen instead
+ * `State`: Number to display
* `Timer`: Expiration timer
== `vgtSpeechBubble` ==