VisualGearTypes: resort
authorWuzzy
Sat, 10 Feb 2018 16:25:33 +0000
changeset 1186 883d411ac1bd
parent 1185 9f16ae26c801
child 1187 70628fea6065
VisualGearTypes: resort
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sat Feb 10 16:24:00 2018 +0000
+++ b/VisualGearTypes.wiki	Sat Feb 10 16:25:33 2018 +0000
@@ -61,14 +61,15 @@
 This section is still under construction!
 
 == `vgtCircle` ==
-A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
+A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity.
 
- * `State`: Radius
- * `Timer`: Line thickness (only if `Angle` does not equal `1`)
+
  * `dX`: Minimum opacity (0-255)
  * `dY`: Maximum opacity (0-255)
  * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line
  * `FrameTicks`: Speed of opacity change. 0 = no change
+ * `State`: Radius
+ * `Timer`: Line thickness (only if `Angle` does not equal `1`)
 
 == `vgtAmmo` ==
 Displays an ammo icon.
@@ -78,9 +79,9 @@
 == `vgtHealthTag` ==
 A health tag for hedgehogs. But with a few changes, this is also useful to display arbitray numbers on the screen.
 
- * `State`: Number to display
  * `Angle`: Scale ratio. `1` = 100%
  * `Frame`: If `0`, it is part of the landscape. If non-zero, it will align to the screen instead
+ * `State`: Number to display
  * `Timer`: Expiration timer
 
 == `vgtSpeechBubble` ==