--- a/LuaGameplay.wiki Wed Apr 17 13:28:11 2019 +0100
+++ b/LuaGameplay.wiki Wed Apr 17 13:29:48 2019 +0100
@@ -340,10 +340,6 @@
On success, returns the `gtSwitcher` gear being spawned or, if hog switching mode is already active, returns the exsting gear. On failure, returns `nil`.
-== Randomness ==
-=== <tt>!GetRandom(number)</tt> ===
-Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
-
== Clans and teams ==
=== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ===
@@ -446,3 +442,6 @@
=== <tt>!GetMissionVar(varname)</tt> (0.9.25) ===
Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
+== Randomness ==
+=== <tt>!GetRandom(number)</tt> ===
+Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.