--- a/LuaAPI.wiki Tue Mar 29 17:35:16 2016 +0100
+++ b/LuaAPI.wiki Tue Mar 29 17:37:35 2016 +0100
@@ -775,12 +775,12 @@
Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
-|| *`effect`* || *Desription* || *`effectState`* ||
+|| *`effect`* || *Description* || *`effectState`* ||
|| `heInvulnerable` || Wether hog is invulnerable || Any non-zero value turns on invulnerability. `0` turns it off. ||
|| `hePoisoned` || Poison damage, damages hog each turn. || Amount of damage per turn. Use `0` to disable poisoning. ||
|| `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
-|| `heResurrected` || Whether the hedgehog has been resurrected once. This is only a graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
-|| `heFroze` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The number denotes “how frozen” the hedgehog is, i.e. how long it. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. If `0`, hedgehog is not frozen. The value will also be used for some other things by the engine, like animation, etc. ||
+|| `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
+|| `heFroze` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The number denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. If `0`, hedgehog is not frozen. The value will also be used for some other things by the engine, like animation, etc. ||
Example (sets all bots poisoned with poison damage of 1):