LuaAPI: fix Retreat heading
Sat, 21 Apr 2018 16:28:22 +0100
changeset 1327 b4d511c8648a
parent 1326 81f8f7659f50
child 1328 7c0b4029caa1
LuaAPI: fix Retreat heading
--- a/	Sat Apr 21 16:27:59 2018 +0100
+++ b/	Sat Apr 21 16:28:22 2018 +0100
@@ -1038,7 +1038,7 @@
 Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
-=== `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ===
+==== `Retreat(time [, respectGetAwayTimeFactor)` (0.9.25) ====
 Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
 The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.