VisualGearTypes: fix default vgtStraightShot timer
authorWuzzy
Mon, 28 Oct 2019 15:28:07 +0000
changeset 2068 b519bdd96f11
parent 2067 ab22c7756ad0
child 2069 7904665da6d7
VisualGearTypes: fix default vgtStraightShot timer
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Mon Oct 28 15:26:00 2019 +0000
+++ b/VisualGearTypes.wiki	Mon Oct 28 15:28:07 2019 +0000
@@ -103,7 +103,7 @@
 
  * `State`: ID of the custom sprite (use an ID from [Sprites]) (default: `sprSnowDust`)
  * `Frame`: Frame of custom sprite (default: 0)
- * `FrameTicks`: Life time in milliseconds (default: random between 250 and 500)
+ * `FrameTicks`: Life time in milliseconds (default: random between 750 and 2000)
 
 == `vgtLineTrail` ==
 A straight line between two points which fades out after some time, has a slight yellowish color. As if a bullet has been fired. A `vgtLineTrail` has a start and an end point. The default `Timer` is too low so you must set it manually